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The Game Music Remix Series covers everything you need to start your own music series intented to grow an audience, attract game developers, and jump-start your game composing journey! The perfect framework for anyone starting out!
Getting Started?
I’m sure you’ve heard the typical advice when trying to start: Cold Call developers and get told “No” 50 times before one “maybe,” somehow develop a game portfolio when you haven’t worked on a game yet, give away freebies to attract developers that can “only” afford free music, or spam your music on generic platforms to get more attention than the guy doing the same thing.
On top of being tedious and straining your mental health over time, these methods lack a fundamental component to help maximize their efficiency. It lacks a Flagship Product! Think of your favorite creators, and you’ll find they’re known for a “specific” piece of content. The typical advice above doesn’t take this into deep consideration.
We understand the importance of having well-known content for marketing, attracting more work, and growing a following. And yet, we only think about its significance after we have it, not “before!” When you’re starting, you’re not known for anything, so you “have” to take wide-reaching approaches, putting in more work.
The Game Music Remix Series helps you build Flagship Content designed to flag people to you! You can use it as a makeshift game portfolio to market starting out while simultaneously building an audience. In addition, you’ll naturally ground yourself in a game community making it easier to be searched and attract game developers “to you” instead of “you looking for them!”
The Pan Man
Take me for example, I was an average hobbyist uploading Mario Kart music and randomly decided to create a little series out of it. In making this series, many heard it and passed my name along to others in the sphere. This led to developers discovering me and asking for custom work for fangames/mods. This is how I got my first real game project, FusionFall Legacy.
Since then, I’ve worked on other game projects and can proudly call myself a game composer instead of a hobbyist. By this point, the typical methods seemed similar to what I already had (minus a few tweaks I wish I had known before).
Above all else, I love a good remix (in some cases, more than composing) and love coming up with ways to make them. Hear for yourself: